Archive for August, 2006

They Shoot Comics, Don’t They

Monday, August 21st, 2006

Where do comics go when they die? There’s no other way for me to write this post without it seeming like a craigs list posting, but I’ve been trying to figure out what to do with the literally thousands of comics I no longer want. Between my apartment in LA and my childhood home in NY, I don’t know how many longboxes I have. I want to keep some of my old collection - I have a nice X-Men run, but it is 90% forgettable stuff.

The problem with the forgettable stuff is that most stores are not looking to take in any more inventory. So I pose the question, what to do about it? It seems a waste to throw it out, and trying to sell it off piecemeal - well, it would still leave me with books no one wants. And - who wants to spend all the effort, not to mention postage, necessary for such an undertaking.

Other long time comics fans have complained to me about the same thing, so I’m hoping this is of use to more than just myself.

Found in Previews: Dead Sonja

Saturday, August 19th, 2006

I turn to page 253 in Previews and I’m bitch-slapped by the cold, unforgiving hand of “Blatant Comics.”

DEAD SONJA: SHE-ZOMBIE WITH A SWORD #1
by Owen Gieni, Robert Blatant & various
A brain-devouring blatant spoof spectacular, right in time for Halloween! After her family is killed and she is taken advantage of by a pack of evil zombie mercenaries, young Dead Sonja is granted sword-wielding zombie superpowers by a mysterious undead Goddess! Vowing to never lay with another zombie man unless defeated in fair zombie combat, Dead Sonja wanders the mythic land of long ago, takin’ names and eatin’ brains. The biggest zombie party of all-time starts here!
MATURE THEMES
DEAD SEXY-48pgs, B&W SRP: $9.99

Taken advantage of by a pack of evil zombie mercenaries? Vowing to never lay with another zombie man unless defeated in fair zombie combat? Seriously?

I need a drink.

Stick Yer $3 In Yer Cape

Wednesday, August 16th, 2006

I was tooling around the Aint-it-cool website recently, and got really bummed out when I read the following in its comics review section:

“I hate comic books that cost over three dollars. But what I hate worse are comics over three dollars that actually look interesting enough to buy. What I hate even more than a three dollar comic that looks interesting enough to buy is one that’s good enough that I’m going to have to buy the next issue, therefore causing me to spend over three dollars on another comic book. OK, fine, actually with the thirty percent discount on new books that my comic guy gives me it comes out to about two dollars and sixty-five cents with tax but you get my drift.Damn you DUSTY STAR. Damn you for being a good comic book that costs $3.50 an issue.”

Besides being a very faux-clever way of beginning a review (actually, it’s goddamn annoying), it’s a major dis to independent comics, whether the writer knows it or not. What this guy, who goes by the nom de plume “superhero”, is basically saying is that all he buys is the most mainstream of comics coming from Marvel and DC. That’s because nobody else can really deliver comics for less than 3 dollars and make any money in the dwindling comics market. Because of their decades-old marketable icons, the Big 2 can sell advertising, offsetting production costs, and still come up ahead. Not so for the struggling indy comics, which more often than not are the source of today’s quality work in sequential art.

And worse, this guy proclaims to ‘hate’ paying $3 + for comics. So, anybody out there trying to create a new and interesting work, a new mythology, a new genre, a new way to see the art form, you are screwed. You see, this “superhero” fella can’t afford your books. He’s already spent his milk money on all of this year’s Infinite Civil Crises War tie-ins. No matter that most are written in the most mundane and hackneyed manner, with little or no reverence for the characters. And who cares if the art looks like it was drawn soullessly by the HAL-9000? Not our friend “superhero”. The fact that it’s not only men in tights beating each other up over and over again – but the same goddamned men in tights beating each other up since 1938 – can never bore our courageous reviewer. He’ll buy the crap. And he can have it, for all I care.

What bugs me here is that there’s wonderful new work out there that is largely ignored by guys like this. Imagine there were two other dominant “universes” out there, and theses guys Kirby, Ditko, Kane, Siegel, etc. are just starting out. And imagine that these great talents are all reduced to keeping their day jobs at the VA (sorry, Harvey) while self-publishing their books, charging $4 bucks a piece, and still, they lose money, all because smug assholes like “superhero” would rather pay for an executive editor’s new Porsche than give new comics their day in the sun. Can’t happen? It is. Most retailers won’t even put a new title on their racks if it isn’t the Big 2, or maybe Dark Horse and Image. And “superhero” seemingly has no powers that can cut through the confusion beset in his mind by crossover fever.

Listen, bub, I don’t care if you were being whimsical, witty, or just plain stupid. And however glowing your review of Dusty Star (which I have not yet read), the fact is that you must disdain the art form if you cry about the economics in favor of the status quo. I’d rather spend 20 bucks on one great comic, than $18 on five shitty books. And I wouldn’t spend one thin dime to read your vacuous bullshit masquerading as a review of the medium I love so much. If you weren’t writing on a site with some “pop culture authority”, one that could influence reader’s opinions, I wouldn’t really care. But you do, and somebody out there may be listening. If you really had any respect for indy comics, Dusty Star, comics in general, and even just plain ol’ “art”, you wouldn’t have maligned your own essay with such a thoughtless preamble, which only serves to further damage the chances of great new work emerging from behind the eclipse of the tired capes.

メルトダウン

Wednesday, August 16th, 2006

メルトダウンコミックはカリフォルニアで一番大きいコミックショップです。:)

GROUNDED TRADE OUT TODAY

Wednesday, August 16th, 2006

I’d like to take some time out from informative posts about finding an artist and adamantium piercings to do what I really came here for - plug my work. Today, Wednesday the 15th, the trade for GROUNDED, my Image comics series, is available at Meltdown.

grounded tpb cover

From the press release:

GROUNDED tells the story of Jonathan, a normal kid sent to to a high- school for super-powered children after making a startling discovery about his parents. He now has to abandon his superhero fantasies and deal with the reality that he’s actually the only kid at school WITHOUT powers.

Aside from selling out multiple issues and even going to a second printing on its first issue, GROUNDED has also been gathering up accolades since it’s introduction, including a “Must Have” rating from IGN and “5 out of 5″ from Silver Bullet Comics.

Recently, even comics legend Mike Mignola (creator of Hellboy) sung the praises of GROUNDED, saying it was the “best book I’ve read all year.”

GROUNDED is a 160-page, full color trade paperback
retailing for $14.99 and will be in MELTDOWN August 16th.

Wolverine Piercings

Tuesday, August 15th, 2006

From boingboing

.

They don’t do the SNIKT! and they’re not made out of adamantium, so whatever.

Your Other Half

Monday, August 14th, 2006

Aside from blackmail, it’s no easy task for a writing man, with his eye on creating indie comics, to find a suitable, willing artist and collaborator. “How do you find an artist?” is one of the most common questions I hear from writers scouring the Internet in search of the next James Jean (who is hopefully down to work for free). Naturally, there’s no handbook for this sort of thing. Each person has their own methods and ideas. Admittedly, I’ve only recently started dealing with this. But I do have some things to say.

Finding an artist, cold, on the Internet is difficult. I have a friend who has had some success with this approach, but he’s an absolutely relentless bastard with a clear vision of his story and dozens of scripts already written. That said, it’s no surprise that the artist he’s had the best collaboration with lives locally. Forming a collaboration is a delicate thing. I think it’s generally a better idea — at least while you’re starting out — to try and find someone in your community first. Somebody you can grab lunch or a drink with. Contacting an artist on another continent, who has never seen your face, doesn’t exactly breed a sense of loyalty or dedication. Of course, when you’re doing work for hire jobs, collaborating with an artist that isn’t local is pretty much commonplace.

If you want to create comics, live and breath comics. The passion has to be there. Become part of your local comic book community. That means going to events, chatting with retailers, attending conventions, etc., etc. Meet people who are walking the same streets that you are, asking the same questions, bleeding for their art. I met the artist that I’m currently working with through an artist friend. Another artist I’m working with I met at an event at Meltdown Comics. It’s all who you know? Well, yeah, of course.

Also, never settle. Find an artist whose work speaks to you. Chances are, if you’re responding to a persons art it’s because you’re both interested in similar things. I immediately connected to Brandon Graham’s art when I read the short stories he was doing for the Meathuas anthology He works in naturalism, and so do I. We both love the quiet moments of a narrative. Two people with coffee and conflict. Urban drama. Ordinary characters dealing with life and love (it also doesn’t hurt that he draws some of the best looking women in comics). As it turns out, I ended up pushing for him on a comic book project I was involved with for a big Internet brand. The project fell through, but Brandon and I stayed in touch and cooked up a little something of our own. Work begets work. Now we have a comic story in development called Down Time.

I’ve studied Brandon’s work intensely and I’m writing to his strengths. In a successful collaboration each creator will make the other look good, and create some glorious comic art along the way. But you have to hustle to get that point. When you search deep down, you know whether or not you’re doing all you can. So, how bad do you want it?

……………..

*Addendum*

It should also be noted that artists who have the misfortune of coming across Dirty Hollywood-type who is only creating a comic book as a movie pitch have a responsibility to kick that person in the face.

Finding an Artist

Thursday, August 10th, 2006

This is in response to Pier’s post asking: how did I find Paul Azaceta, the artist for GROUNDED?  What drew me to him?  How does his style affect the way I’m telling the story?

I always hate to admit this, because it makes it sound like I just used comics to leverage myself into other media when in fact I’ve been a comics fan my whole life, but GROUNDED started out as a screenplay.  (It was actually called POWERLESS, but since Marvel had a book out by the same name at the time I was pitching it, I had to do a name change.  I should also point out that the screenplay was written well before “Sky High,” but that’s a story for another day and probably one my law degree should tell me os not worth telling).

So I essentially wrote all of GROUNDED before Paul was involved.  In some ways this helped, because I think Paul could see I was serious and not just someone with a vague idea.  In retrospect, I wish I’d departed from the screenplay’s road map more - for one thing, there wouldn’t be as much dialogue covering Paul’s beautiful art.

I hooked up with Paul through our mutual friend, Mark Powers, the longtime X-Men editor.  He’d read the script, and I told him I was looking for an up and coming artist that was willing to work for the back end of the comic money, he introduced me to Paul.  Paul had done some of Peter David’s Captain Marvel, and while it was clear he had talent, it wasn’t until I saw him do his own inks (which Marvel wasn’t letting him do) on our pitch pages that I could see what a genius he was.  I needed someone who could not only draw superheroes, but who could draw teens who looked like, well, teenagers.  Who could handle and action sequence but who could convey the same intensity in a close-up reaction shot.

Image saw Paul’s potential quicker than I did.  Along with the synopsis, I put together 5 pages from what would become the 2nd issue (the dodgeball scene), and tried to make that sequence work as a short story with a beginning, middle and end (the pitch had different ending than the comics).  I’m not sure whether all that effort was necessary - I pitched GROUNDED at Comic-Con in 2004 by handing Image Paul’s pages and stammering out a logline.  Eric Stephenson took a brief look at the pages, said “I don’t see why we shouldn’t publish this”, and right then and there, we had a publishing deal.  

I say the effort wasn’t necessary because while I think my concept was strong, I’m pretty sure it was Paul’s art that sold the book.  A lot of people compare artists in comics to cinematographers or directors, and while those comparisons have some merit, I think they are more like actors.  In part because they are responsible for bringing out all the emotion in a character’s facial expression (one of the first lessons I had to learn writing comics as opposed to TV in film is that you actually have to describe facial expressions in detail, something you’d never do for an actor.  Although one of Paul’s strengths is that when I failed to do so, he was able to pick up on the subtext and find the appropriate mien).

But I also think the “artist as actor” analogy applies because the art is why most people pick up a book, just like it seems most people see a movie because Jonny Depp or Jamie Foxx are in it.  Artists can dictate how a book “opens” - I knew, for instance, that by having a Mike Oeming cover, I was going to guarantee myself a certain audience (that it was Paul and my job to keep).

Now, having spent the past year and a half trying to find artists for my next Image projects offering the same deal I did to Paul, I realize how incredibly lucky I was.  Not just because I found someone of Paul’s caliber.  But because it’s just incredibly hard to find artists willing to work for back end.  Just try and post on the drawingboard.org classified section and you’ll get hostile responses for even offering someone a job without a page rate.

Artist’s hostility towards those kind of offers isn’t unwarranted.  I can write a comic in a week - it’s hard to find someone who can pencil and ink one in a month.  Their time is valuable.  (On the flip side, as a writer I wouldn’t be insulted if an artist came to me and asked me to pitch with him and didn’t offer to pay me.  But I think writers, especially in Hollywood, are much more used to working on spec).

 (Oh - comic book artists tend to be less narcissistic and prone to eating disorders than actors and actresses, so there’s that difference).

Once Paul was on board, it was his versions of the characters I began to picture as I wrote, and not the images I’d had in my head for years.  It’s hard to articulate how that changed the book, other than to say that as time went on I probably learned to trust more in what he could do, and felt less of a need to over-direct the script.

Now that I’m doing work for DC, I’m having completely different experiences.  For one project, I wrote the scripts in their entirety before I knew who the artist was, let alone had been able to discuss things with.  For one of my upcoming projects, I’ve heard who the artist probably will be - someone pretty exciting I hope to announce soon - and I’m wondering, how should I write for him?  Do I go back and buy all his comics to look for his strengths?  Or would he prefer to try something new?  I think there’s an interesting blog post to be written at some point about the difference between writing a creator owned book and working for hire, but the short version is, you’ve got to trust your editor, and at the end of the day I think it’s more important to be true to the story than to try and please your collaborator.  Just like actors, once the script is out of your hands and in theirs, they’ll do whatever the hell they want with it anyway:)

The Coolest Thing I’ve Seen All Day…

Thursday, August 10th, 2006

… comes from Jamie O’Shea at Supertouch. The Sultan of Hip exhibits excellence in bloggery, yet again, with the discovery of NYC’s Urban Trailer Park!

There’s an extra seat for me. Right there. And the foliage, and… so good. Go visit Jamie for more pictures.

Young Gun

Thursday, August 10th, 2006

Corey Lewis, the man behind Oni Press’ Sharknife, talks candidly and passionately about comics and his career over on Livejournal. It’s this type of explosive, firey energy that makes The Reyyy one of the most intereting young voices in the comic book industry today.

fighting games, triangles, energy blasts, blades, fins, guitars, sega saturn, rpg’s, swords, scales, piercing eyes, shoes, knives, teeth, robots, monsters, ninjas, sharks, bumps, flailing scarves, gangsters, guns, power suits, natural disasters, karate, kung-fu, practice, trials, levels, bosses, power-ups, hidden characters, combos, explosions, collisions, aliens, outer space, planets, mythology, species, food, friends, special moves, lists, exp points, character select screen, hit points, eyepatch, smoking, drinking, youth, passion, hips, girls, love, red, lock-on technology, speed, stunts, comedy, action.

most the superficial things in life or that blur of video-game-life i have cared about deeply for 24 years. all things i want to incorporate into my leader graphic novel series Sharknife. i want to expertly do so. i want to speak to the people out there who understand and cherish all those things. there is awaiting me a way to mold this all together to have it perfectly fit and make sense.