by: Jason Vaughn

“It is a time of magic and monsters, a time when the civilized world has been reduced to a few scattered points of light glowing with stubborn determination amid a rising tide of shadows. It is a time when only the bravest dared to tread the wilds of the unknown…”

Welcome back, D&D!  Thanks to IDW Publishing, under license from Hasbro, Inc. and Wizards of the Coast, an all-new comic book series based on the crazy popular game launches next week.  For those who don’t know anything about “Dungeons & Dragons” (although you literally would had to have been living under a huge, all-consuming rock), it’s the biggest fantasy role-playing game ever.  It defined the genre, the industry and provided the social backdrop for countless number of fans for decades.   IDW’s “Dungeons & Dragons #1” is the inaugural issue of the first ongoing “Dungeons & Dragons” series in more than 20 years.

Ok, firstly, let me admit (much to the great relief of my internal teenage jock) that I didn’t play “Dungeons and Dragons” as a kid.  I missed out on the days of sitting in a dank basement in someone’s mother’s house with cardboard cutout swords, twelve-sided die and Led Zepplin playing in the background under a black light poster.  Fine, maybe not the Led Zep part – what?  Don’t look at me like that, it was college!  Now before you go and blow your helm and say that I’m just a role-player bashing troll, I’ll confess that much like Christine O’Donnell, “I too, am just like you.”  I may not have been into fantasy games as a kid, but as an adult, I‘ve completely embraced my inner nerd rage.  With the advent of MMORPGs, we now have the opportunity to pawn someone from half a world away… silly, silly newb.  Games like “World of Warcraft,” “Everquest,” and “Final Fantasy” owe their very existence to the grandfather of all role-playing games, D&D.  Jumping on to the bandwagon of RPG resurgence, the elven horde over at IDW is about to catapult a new ongoing “Dungeons & Dragons” title on to the shelves of Meltdown next week.  So until you’re able to loot a copy for your very own, let’s take a peek at the GM’s story page and see what’s in store for our not-so-merry band of adventurers.

Speaking of adventurers, no D&D campaign is complete without a diverse group of strangers from across the land coming together to fight for a common goal… or for common gold as often is the case .  (It’s a lot like the United Nations in that way, but I digress.)   The series artist Andrea Di Vito from Marvel’s “Thor” and “Nova,” renders such sharp characters that they look as if they just jumped out of a “Lord of the Rings” flick.  Adric Fell, a pirate like soldier-of-arms, leads a group consisting of a dwarven paladin named Kahl, the elven hunter Varis, the roguish halfling Bree, and the tiefling warlock Tisha (who resembles an unnatural breeding between a ram and elf.)   Having slayed the young black dragon and freed the human slaves in the Underdark (issue #0), we join our heroes as they enjoy a moment of relaxation in celebration of their recent victory.  The revelry doesn’t last long, however, as the group suddenly find themselves besieged upon by the walking dead.   (No, not the TV show, but yes they’re zombies).  In the course of defending himself, Adric slays several of the zombies only to find out a little too late they’re not the undead at all, but local villagers under a spell.  Now on the run for murder, Adric and his band of reluctant heroes must find out who’s behind a spell that’s turning normal folks into George A. Romero rejects all the while keeping their own skin intact in the process.

Writer John Rogers, “Transformers” screenwriter and co-creator of the television series “Leverage,” crafts an excellent introductory issue.  For those of us who might have missed the actual first issue “Dungeons and Dragons #0,” what I dig most about how this issue unfolds is Rogers’ avoidance of the overdone origin element.  Instead, he opts to throw us right into the middle of the story of Adric’s small band of adventurers.  This allows for a wide range of potential back story for future issues which is part and parcel for the D&D cannon.  And let’s face it, we’re all tired of the constant carbon copy “Avengers Assemble” feeling that most new team oriented books have.  The pacing was quick and the story moved along from page one.

I hope everyone has on their +5 dexterity cloaks when the “Dungeons & Dragons – Dark Sun” limited series releases right on the heels of this title in January because it’s going to be one wild ride full of gold, goblins, and gear.  And for all of you actual D&D players out there, don’t forget to check out the last two pages of the issue for a cool treat.

If anyone can guess where the title of this column originated from, then congratulations, you just won yourself Meltdown’s very own version of a “no-prize!”  Stephen Lynch has to be the funniest person with a guitar and too much time on his hands since Adam Sandler’s days with SNL.  (Now there’s an idea for “Comics on Comics.”)  Check out his album “Superhero” which includes the aforementioned “D&D,” then follow Stephen on twitter @TheStephenLynch and myself @GoTodash.

 
dollhouse

As you flip around the television looking for something to watch, do you find yourself missing the days of Joss Whedon’s cool Dollhouse on FOX?  Yeah, us, too… but cheer up, Meltheads, because Dollhouse lives on in our favorite medium!  Dark Horse Publishing and the little marketing elves at FOX came up with a great plan and a new, limited edition comic entitled “Epitaphs” is being exclusively packaged with the Dollhouse Season 2 DVD.

But wait, there’s more!  “Epitaphs” is written by none other than Dollhouse series writers Jed Whedon & Maurissa Tancharoen who also wrote the key epilogue episodes of the series, Epitaph 1 and 2.  And yes, Jed and Maurissa are two of the brains behind the genius “Dr. Horrible” musical.  In both the series and the comic, the “Epitaphs “stories tell how the destructive Dollhouse technology went from being just used on Actives to going global and destroying the world.  The comic, like the show, features the popular characters of “Mag” (Felicia Day) and “Zone” (Zack Ward.)

But wait, there’s still more!  While the first issue of the Dollhouse comic series is featured with the DVD, the good folks at Dark Horse will also be releasing a one-shot follow up and later down the line, a mini-series of the title.  So, to get a little more info on it all, Jason and I went straight to the source – Jed and Maurissa themselves.

S – While the show was in production, was there a plan for a DH comic?

J&M – Originally, a Dollhouse comic was out of the question.  As a new show, we were already off to a rough start… Joss didn’t want to complicate issues by adding anything to his already packed plate.  And with Dollhouse’s intricate premise, it was a bit challenging to envision it in a comic book format.  But as the series progressed and we discovered the apocalyptic world of the Epitaphs, the idea began to appeal to us.  Slowly but surely.

S – Who approached you to write it?  Joss?

J&M – Scott Allie at Dark Horse always kept the idea for the comic alive.  So pushy, that Scott!  But good on him, because here we are.  We started brainstorming together, presented our ideas to Joss, and he gave us the go ahead.

S – Is any of the story to come something we would have seen in a season 3 of the series?

J&M – Possibly.  The very mention of a Season Three is giving us the giggles.  Giggles that are suppressing our tears.

J – How many of the DH characters will make an appearance or have an arc?

J&M – Some of the main characters established in the series will appear in the comics.  And we’ll introduce some new faces as well.

J – How many issues of this run are planned?

J&M – Six altogether, including the issue that was featured in the Season Two dvd.

J – Now that you’re officially comic writers, any plans for original titles?

J&M -Doing an original title would be fun, but we have a lot of TV writing keeping us busy right now…

S – Aside from the DH comic, what other projects are you working on?

J&M – We’re currently writing on the prequel and Season Two of Spartacus on Starz.  We’re also working on a few feature and pilot ideas that we’ve been wanting to conquer for a while now.  And of course we’re always working on material for Dr. Horrible 2.  Joss has a few songs that he’s going to play for us some point soon, but his schedule is a kind of tight right now.  He’s writing some indie feature called “Avengers”?  We’re always like, “Joss, do your career a favor and think bigger.  Reach higher.”  But he doesn’t listen.


We want to thank Jed and Maurissa for giving us a little insight into the upcoming DH series.  These are definitely two writers to keep your eyes on as they continue to build upon their impressive credits.  We’ll be watching Spartacus, and like most of the free world, be eagerly awaiting a follow-up to “Dr. Horrible.”  Can’t wait to see what projects are coming up next!

Follow us on twitter: Stacey – @TVStaceyLevin; Jason – @GoTodash.



 

by: Stacey Levin

Hey, fellow Melties, don’t you hate it when you invest in a new title, shell out a hundred bucks, tell other people to read it (like, say in a published column) and then it limps to the finish line like the Dodgers did this season?   Yeah, I hate when that happens, too, and sadly, several recent books have let a lot of readers down.  Let me warn you now, this is gonna get a little ugly, peeps.

Let’s take a look at “Air,” shall we? “Air” was touted by many very respectable reviewers and publications for its originality and strong lead character.  Hell, Neil Gamian even compared it to the works of Salmon Rushdie.  I was in – actually from the very first columns I posted here, I told people to read “Air.”   And for the first half of the issues, it lived up to the hype.  I thought the story moved, the plot unfolded in good arcs and cliff hangers and the characters evolved weekly.  But some where around issue 14, “Air” started to lose its way.  There were several issues where the story literally just stopped like Wilson had run of out ideas or pulled a thread in her own story.  But I was invested and kept reading hoping “Air” would find its way back to its innovative beginnings where it utilized historical characters and events and simultaneously tapped into a universal fear of terrorism that we all felt deep inside.  But no such luck.  It became clear by issue 17 that the “Air” we had come to love was no more.  The story limped along almost painfully till the inevitable announcement that “Air” would end its run in issue 24.  I wish I had some other word for the ending of “Air” other than lame, but that’s honestly how I felt about it.  24 issues of wasted investment.

Now let’s take a drive down “Greek Street” – yet another title I personally touted early on.  ”Greek Street” was well received by the comic community and rightfully so – it was a modern, violent take on Greek mythology.  Utilizing classical literature and characters in comics is one of my favorite lines of storytelling, so “Greek Street” was right up my alley.  With each issue, the story became more intricate – even becoming a little hard to follow at times.  But I’m all about using my noggin, so I welcomed the depth and complications.  I even forgave the side story focusing on the British soldier who returned from the war – a deviation I never really liked.  However, by the time the story got back to Eddie’s self-loathing crisis, it seemed like there weren’t many places left to go with it… maybe “Greek Street” became too smart or clever for its own good because it clearly had taken a wrong turn and the inevitable ending was announced.  Well, when I finished the last issue, I was completely annoyed that I had bothered to read the series at all.  In case you’re still reading, I won’t blow it for you, but trust me, it’s an abrupt, unsatisfying non-ending to what started out as an above average foray into modern genre fair.

So what’s really the problem here?  Is it writers who pitch a title, but don’t really have an ending to their own story?  Or does the fault lie with the publishers who flake on their writers early not allowing them to finish what they actually did have planned?  Having come from television, I saw examples of both sides of the question – i.e. those of you who got pissed when “Firefly” was cancelled in the middle of its first season know what I’m talking about.  Well, comics are no different.  As a fan and reader, nothing gets me more than investing in a title and then having it yanked so the writers are forced to abruptly end the story without much thought.  And as a writer, I get equally irritated when a writer gets a shot at publishing something new and exciting, but never really had an end in mind.  Trust me, comic book fans remember both of these scenarios when it comes time to decide if they should give a new series or a new writer a try.

Now, I don’t want to give the impression the publishers get it wrong.  A recent example of doing it right is “Daytrippers” – a complete story that was well executed in the number of allotted issues.  At the end, I didn’t feel cheated or hoodwinked – I felt respected because the writers obviously knew the story they wanted to tell and accomplished it in ten issues.  The same could be said for the genius story of “N” which was told in completion in only four issues.  See, it can be done without a huge commitment from either the writer or the publisher.  Or, it can be done on the opposite end of the scale as in “Y: The Last Man” – an amazing, in depth story that took 60 issues to be told in its entirety.

So, what I’m asking is pretty simple.  Publishers, since we’re the ones shelling out the 2.99 or 3.99 per book, show us a little regard when you abruptly decide to cancel a title in the middle of its run before the writer has a chance to honor the end of the story for the people who have been reading it.  And writers, getting the opportunity to publish a book is a rare and privileged one – please honor the chance you’re given by having a worked out story to tell when you embark on the first issue so those of us who go along with for the ride get a satisfying experience.

Whew, that was like a purging!  You know how when you get really drunk and the next day you’re so totally hung over that you spend hours praying you’ll be able to just “get up?”  And once you do, you feel SO much better?  Yep, that’s how I feel right now.  And btw, Vertigo guys, I didn’t intentionally target you.  Just so happens I was invested in these titles which both ended recently.  But then again, if you threw us a bone with a review copy once in a while, it wouldn’t be as financially painful when one of our favorite titles goes down.  No disrespect, but I’m just sayin’.

Peace, love and all that jazz.

Follow me on twitter: @TVStaceyLevin

 

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by: Jason Vaughn

Space… the final frontier… well, actually, for sci-fi comics, it’s more like the first, best, and only frontier. When I was a kid, outer space TV shows like “Buck Rogers” and “Star Trek” rocketed me light speed toward a geosynchronous orbit around syndicated fun and excitement. (Ok, “Star Trek” was due mostly to my dad’s “Ming the Merciless”-like despotic control over the remote control.  I grew up to be a “Star Wars” kid, go figure.)  Even though I’m referring to the reruns of the seventies and eighties, space cowboys and adventurers have been astonishing and scaring the crap out of the little kid in all of us since almost a decade before Superman ever lifted his first car on the cover of Action Comics.  So let’s take a look at two current books and one upcoming title with stories from a galaxy far, far away.

Star Wars: Rescues #3 – Dark Horse (On sale now!)

Like I said above, I’ve been a “Star Wars” fan ever since I can remember.  (However, the prequels did make me question the sanity of that devotion each time I left the theater.)  The horrendous Jar Jar movies aside, in recent years I’ve found myself running to the arms of a different pusher by the name of Dark Horse in order to acquire my “Star Wars” fix.  I thoroughly enjoyed “Knights of the Old Republic” and duly look forward to John Jackson Miller’s new title “Star Wars: Knight Errant.”  Let’s not forget “Dark Times” which has its moments as a character driven piece that follows ex-Jedi-in-hiding Dass Jennir as he copes with life in a galaxy ruled by the newly founded Empire.  Unlike these other titles, “Star Wars: Rescues” features the original crew of Luke Skywalker and company, although several years in the future.  In this part of the “Star Wars” timeline, Luke has rebuilt the Jedi with a small band of knights; Han and Leia have twins (Jaina and Jacen) who are also under Luke’s tutelage as future Jedi; and a new, yet strange threat with unusual technology is invading the fragile Republic from parts unknown, the Yuuzhan Vong.  Not having read the “New Jedi Order” books (I stopped right after the second Timothy Zahn trilogy), I’m thrilled Dark Horse decided to do this series.  My only issue is this - get on with it already!  “Rescues” suffers from the same fatal flaw “Legacy” did – it was ungodly slow for a sci-fi action comic. Granted, “Legacy” took some set up due to its placement in the time line, but “Rescues,” and “Invasion” before it, has no such excuse yet suffers from the same plod-along pacing.  We know the “sandbox” by now.  Enough with the set up and let’s actually get to a major beat point already.  There are plenty of books in this series, so I’m not sure I see the need in dragging out the story to the point where Ambien-like sleep kicks in while I’m reading it.  As a fan, I’m on board for a few more issues because I do think the use of the Vong as the antagonist is a surprising change from the stand-by, overly used “Sith,” and also in hopes they’ll pick up the pacing a bit.

MGM Drive-In: “It! The Terror From Beyond Space” #1- IDW (On sale now!)

This book is the first of three special series updating classic sci-fi flicks.  This new title by IDW harkens back to the days of midnight B movie marathons when you had to keep the volume low out of fear you’d wake up your parents.  You know the type, a flick that Tom Servo, Crow and Joel would’ve made fun of on MST3K.  The story begins with the hastily assembled crew of the Challenge 142 en route to Mars on a rescue mission where they discover that the one lone survivor of the Challenge 141 may have killed the rest of his crew for the remaining rations.  Or at least that’s the way it appears until the survivor reveals they’re not alone on the red planet.  I love the retro-pulp feel of this title.  For example, how the book refers to their technology as “atomic engines” and the nod and wink to old school 50’s Hollywood with members of the crew smoking in an oxygen enriched environment.  I guess no one told the Captain Kirk-lite that offering a cigarette to an alien just after sex might blow up his cabin.  This book is cheeky, smarmy, and just cheesy enough to be considered a guilty pleasure.

Farscape: Scorpius #4 – Boom (Drops this Wednesday!)

There’s a growing trend these days for popular TV and movie properties to find renewed life in the world of graphic novels and comic books long after they’ve left the screen. Obvious examples are “Buffy,” “The Green Hornet,” “Die Hard,” “Charmed,” “Blade Runner” (“Andriods…”), and “Farscape.”  “Farscape” was one of those shows that flew under my radar when it first debuted.  However, my introduction to this show is a day I’ll not likely ever forget.  In an effort not to make this column all morbid, I’ll just quickly say that if you ask someone from a previous generation where they were when JFK was shot, most would be able to tell you exactly the place, and could probably recall the following few days afterwards as well.  I had a similar experience on the day I first learned what a “translator microbe,” a “Luxan,” and a “Hynerian” were on September 12, 2001.  I vividly remember that day as I was walking to a friend’s house, thinking how odd it was not to see any con-trails in the sky from the neighboring airport.  Living in Atlanta at the time, which is close to one of, if not the, busiest airports in the world, it was an extremely unusual sight not to see a single plane in the sky.  After I arrived, my friend would soon put on a recorded episode of “Farscape” while looking at me in awe uttering “what, are you kidding me?  You haven’t seen it!?  This show is like ‘The Muppets’ on acid.”  From that day forward, I was on board with John Crighton, the ultimate fish out of water, and his desperate attempt to get home to Earth while trying to relate to these creatures he’s been forced to live with while on the run from the authorities.  If you were ever a fan of the show, I can tell you that you won’t be disappointed with this series.  Issue #4 in the “Farscape: Scorpius” prelude to “The War for the Uncharted Territories” is a great read.  The tone and feel of this arc is so reminiscent of the show, I feel like its Friday night and I’m watching TV when SyFy was still Sci-Fi (and didn’t have to steal their story ideas from hard-working filmmakers, but I digress… *cough* Drones! *cough*.) And it should have that sense of nostalgia since one of the writers is none other than series creator Rockne O’Bannon.  Along with fellow writer Alan Mack and art by Mike Ruiz, O’Bannon has managed to catch the heart of the series with a story following the twisted machinations of John Crichton’s arch nemesis Scorpius.  Up to his old tricks, Scorpius deceives, intimidates and manipulates his way into command of an invading armada from the “grey space” who have their sights set on destroying the Peacekeepers and setting up camp in “Scorpy’s” backyard.  For a prelude, this story has a smooth set-up and great jumping on point for any longtime fans who haven’t yet read the comics, or for the newbie who’s just dying to learn what “farbot” means.

Follow on twitter: Jason -@GoTodash

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